#include"Assemble_Base.h" /* 2D_EigenMode */ void OpticsFEM_2D_EigenMode::GetMaterial(MaterialLib* matLib) { _mMatLib = matLib; } void OpticsFEM_2D_EigenMode::GetMesh(Mesh_2D* mesh) { _mMesh = mesh; } void OpticsFEM_2D_EigenMode::GetPhy(Phy_WaveOpticsModel* phy) { _mPhy = phy; } void OpticsFEM_2D_EigenMode::GetSolver(Solver_EigenMode* solver) { _mSolver = solver; } void OpticsFEM_2D_EigenMode::GetPost(Post_2D_EigenMode* post) { _mPost = post; } /* 2D_EigenFreq */ void OpticsFEM_2D_EigenFreq::GetMaterial(MaterialLib* matLib) { _mMatLib = matLib; } void OpticsFEM_2D_EigenFreq::GetMesh(Mesh_2D* mesh) { _mMesh = mesh; } void OpticsFEM_2D_EigenFreq::GetPhy(Phy_WaveOpticsModel* phy) { _mPhy = phy; } void OpticsFEM_2D_EigenFreq::GetSolver(Solver_EigenFreq* solver) { _mSolver = solver; } void OpticsFEM_2D_EigenFreq::GetPost(Post_2D_EigenFreq* post) { _mPost = post; } /* 2D_Scatter */ void OpticsFEM_2D_Scatter::GetMaterial(MaterialLib* matLib) { _mMatLib = matLib; } void OpticsFEM_2D_Scatter::GetMesh(Mesh_2D* mesh) { _mMesh = mesh; } void OpticsFEM_2D_Scatter::GetPhy(Phy_WaveOpticsModel* phy) { _mPhy = phy; } void OpticsFEM_2D_Scatter::GetSolver(Solver_LdaDom* solver) { _mSolver = solver; } void OpticsFEM_2D_Scatter::GetPost(Post_2D_Scatter* post) { _mPost = post; } /* 3D_EigenFreq */ void OpticsFEM_3D_EigenFreq::GetMaterial(MaterialLib* matLib) { _mMatLib = matLib; } void OpticsFEM_3D_EigenFreq::GetMesh(Mesh_3D* mesh) { _mMesh = mesh; } void OpticsFEM_3D_EigenFreq::GetPhy(Phy_WaveOpticsModel* phy) { _mPhy = phy; } void OpticsFEM_3D_EigenFreq::GetSolver(Solver_EigenFreq* solver) { _mSolver = solver; } void OpticsFEM_3D_EigenFreq::GetPost(Post_3D_EigenFreq* post) { _mPost = post; } /* 3D_Scatter */ void OpticsFEM_3D_Scatter::GetMaterial(MaterialLib* matLib) { _mMatLib = matLib; } void OpticsFEM_3D_Scatter::GetMesh(Mesh_3D* mesh) { _mMesh = mesh; } void OpticsFEM_3D_Scatter::GetPhy(Phy_WaveOpticsModel* phy) { _mPhy = phy; } void OpticsFEM_3D_Scatter::GetSolver(Solver_LdaDom* solver) { _mSolver = solver; } void OpticsFEM_3D_Scatter::GetPost(Post_3D_Scatter* post) { _mPost = post; }