#include"Assemble_Base.h" #include"../function/BF.h" #include"../function/Gauss.h" #include"../common/define.h" #include"../Eigen/Sparse" #include #include #include using namespace std; using namespace Eigen; void OpticsFEM_2D_EigenMode::Assemble_WaveEquation() { //physic double k0 = 2 * Pi / _mSolver->GetLda0(); //init of Gauss point Gauss gauss; int NbrGuassPoints; double* u, * v, * w, * wght; NbrGuassPoints = gauss.GetNbrGaussPoints(TWODIM, TRIANGLE, BF_LINEFUNC * 2); u = new double[NbrGuassPoints]; v = new double[NbrGuassPoints]; w = new double[NbrGuassPoints]; wght = new double[NbrGuassPoints]; gauss.GetGaussPoints(TWODIM, TRIANGLE, u, v, w, wght); //init of geo Vector3d* vertex = new Vector3d[3]; Matrix3d Jac, InvJac, TJac; //init of basis function BF BF_Lagrange, BF_Grad_Lagrange, BF_Nedelec, BF_Curl_Nedelec; int sdof, vdof; Vector3d** Et, ** curlEt, ** Ez, ** gradEz; sdof = BF_Lagrange.GetNbrBF(TWODIM, TRIANGLE, BF_LAGRANGE, BF_LINEFUNC); BF_Grad_Lagrange.GetNbrBF(TWODIM, TRIANGLE, BF_GRAD_LAGRANGE, BF_LINEFUNC); vdof = BF_Nedelec.GetNbrBF(TWODIM, TRIANGLE, BF_NEDELEC, BF_LINEFUNC); BF_Curl_Nedelec.GetNbrBF(TWODIM, TRIANGLE, BF_CURL_NEDELEC, BF_LINEFUNC); Et = new Vector3d * [NbrGuassPoints]; curlEt = new Vector3d * [NbrGuassPoints]; Ez = new Vector3d * [NbrGuassPoints]; gradEz = new Vector3d * [NbrGuassPoints]; for (int i = 0; i < NbrGuassPoints; i++) { Et[i] = new Vector3d[vdof]; curlEt[i] = new Vector3d[vdof]; Ez[i] = new Vector3d[sdof]; gradEz[i] = new Vector3d[sdof]; } //loop over tri int NbrTri = _mMesh->GetNbrTri(); for (int n = 0; n < NbrTri; n++) { //coordinate of vertex for (int i = 0; i < 3; i++) _mMesh->GetVertex(_mMesh->GetTri(n, i), vertex[i]); //Jac Jac(0, 0) = vertex[1](0) - vertex[0](0); Jac(0, 1) = vertex[1](1) - vertex[0](1); Jac(0, 2) = 0.; Jac(1, 0) = vertex[2](0) - vertex[0](0); Jac(1, 1) = vertex[2](1) - vertex[0](1); Jac(1, 2) = 0.; Jac(2, 0) = 0.; Jac(2, 1) = 0.; Jac(2, 2) = 1.; InvJac = Jac.inverse(); double DetJac = fabs(Jac.determinant()); TJac = Jac.transpose() / Jac.determinant(); //basis function for (int i = 0; i < NbrGuassPoints; i++) { for (int j = 0; j < sdof; j++) { BF_Lagrange.GetValueBF(j + 1, u[i], v[i], w[i], Ez[i][j]); BF_Grad_Lagrange.GetValueBF(j + 1, u[i], v[i], w[i], gradEz[i][j]); gradEz[i][j] = InvJac * gradEz[i][j]; } for (int j = 0; j < vdof; j++) { BF_Nedelec.GetValueBF(j + 1, u[i], v[i], w[i], Et[i][j]); Et[i][j] = InvJac * Et[i][j]; BF_Curl_Nedelec.GetValueBF(j + 1, u[i], v[i], w[i], curlEt[i][j]); curlEt[i][j] = TJac * curlEt[i][j]; } } //material int domain = _mMesh->GetDomainOfTri(n); Matrix3cd epsr = _mMatLib->GetEpsr(domain); Matrix3d sigma = _mMatLib->GetSigma(domain); epsr = epsr - sigma * complex(0.0, 1.0 / k0 * 120.0 * Pi); Matrix3cd Mur = _mMatLib->GetMur(domain); //PML Matrix3cd invMur; Eigen::VectorXd PMLData; double lambda; int PMLType; if (_mPhy->GetPML(domain, PMLType, PMLData, lambda)) { int R0 = 10; double averX = (vertex[0](0) + vertex[1](0) + vertex[2](0)) / 3.0; double averY = (vertex[0](1) + vertex[1](1) + vertex[2](1)) / 3.0; Matrix3cd Lambda = Matrix3cd::Zero(); if (PMLType == 0) { complex sx{ 1,-fabs((averX - PMLData(0)) / PMLData(1)) * R0 / PMLData(1) / k0 }; complex sy{ 1,-fabs((averY - PMLData(2)) / PMLData(3)) * R0 / PMLData(3) / k0 }; Lambda(0, 0) = sy / sx; Lambda(1, 1) = sx / sy; Lambda(2, 2) = sx * sy; } else if (PMLType == 1) { double rho = sqrt(averX * averX + averY * averY); double sigma = pow((rho - PMLData(1)) / PMLData(3), 2) * R0 / PMLData(3) / k0; complex s1{ 1, -PMLData(3) / 2 / rho * sigma }; complex s2{ 1, -sigma }; complex aa = s1 / s2; complex bb = s2 / s1; complex cc = s1 * s2; Lambda(0, 0) = (aa * averX * averX + bb * averY * averY) / rho / rho; Lambda(0, 1) = (aa - bb) * averX * averY / rho / rho; Lambda(1, 0) = (aa - bb) * averX * averY / rho / rho; Lambda(1, 1) = (bb * averX * averX + aa * averY * averY) / rho / rho; Lambda(2, 2) = cc; } epsr = epsr * Lambda; invMur = (Mur * Lambda).inverse(); } else { invMur = Mur.inverse(); } //treat for weak form Matrix3cd epst = epsr; epst(2, 2) = 0.0; complex epsz = epsr(2, 2); complex murz = invMur(2, 2); Matrix3cd murt = Matrix3cd::Zero(); murt(0, 0) = invMur(1, 1); murt(0, 1) = -invMur(1, 0); murt(1, 0) = -invMur(0, 1); murt(1, 1) = invMur(0, 0); //mapping VectorXi MappingIndexS = VectorXi::Zero(sdof); VectorXi MappingIndexV = VectorXi::Zero(vdof); for (int i = 0; i < sdof; i++) MappingIndexS(i) = _mMesh->GetTri(n, i); for (int i = 0; i < vdof; i++) MappingIndexV(i) = _mMesh->GetEdgeOfTri(n, i) + _mMesh->GetNbrVertex(); //submatrix MatrixXcd St, Sz, Tte, Tz, Ttu, G, Gt; St = MatrixXcd::Zero(vdof, vdof); Sz = MatrixXcd::Zero(sdof, sdof); Tte = MatrixXcd::Zero(vdof, vdof); Tz = MatrixXcd::Zero(sdof, sdof); Ttu = MatrixXcd::Zero(vdof, vdof); G = MatrixXcd::Zero(sdof, vdof); Gt = MatrixXcd::Zero(vdof, sdof); for (int i=0;i(MappingIndexS(i), MappingIndexS(j), Sz(i, j).real() - Tz(i, j).real())); } } for (int i = 0; i < vdof; i++) { for (int j = 0; j < vdof; j++) { _mTripleA_real.push_back(Triplet(MappingIndexV(i), MappingIndexV(j), St(i, j).real() - Tte(i, j).real())); _mTripleB_real.push_back(Triplet(MappingIndexV(i), MappingIndexV(j), Ttu(i, j).real())); } } for (int i = 0; i < sdof; i++) { for (int j = 0; j < vdof; j++) { _mTripleB_real.push_back(Triplet(MappingIndexS(i), MappingIndexV(j), G(i, j).real())); _mTripleB_real.push_back(Triplet(MappingIndexV(j), MappingIndexS(i), Gt(j, i).real())); } } } else { for (int i = 0; i < sdof; i++) { for (int j = 0; j < sdof; j++) { _mTripleB_complex.push_back(Triplet>(MappingIndexS(i), MappingIndexS(j), Sz(i, j) - Tz(i, j))); } } for (int i = 0; i < vdof; i++) { for (int j = 0; j < vdof; j++) { _mTripleA_complex.push_back(Triplet>(MappingIndexV(i), MappingIndexV(j), St(i, j) - Tte(i, j))); _mTripleB_complex.push_back(Triplet>(MappingIndexV(i), MappingIndexV(j), Ttu(i, j))); } } for (int i = 0; i < sdof; i++) { for (int j = 0; j < vdof; j++) { _mTripleB_complex.push_back(Triplet>(MappingIndexS(i), MappingIndexV(j), G(i,j))); _mTripleB_complex.push_back(Triplet>(MappingIndexV(j), MappingIndexS(i), Gt(j, i))); } } } } delete[] u, v, w, wght; delete[] vertex; for (int i = 0; i < NbrGuassPoints; i++) { delete[] Et[i], curlEt[i], Ez[i], gradEz[i]; } delete[] Et, curlEt, Ez, gradEz; }